
My name is Carlos Davilla.
The two “L”s are pronounced like in Spanish. So, you could say it like “Daveeya”.
I'm a writer, poet, graphic designer, and game developer.
My games are focused mostly on heavy, haunting themes, like the daily lives of broken people, the abyss of our minds, and the human condition.
Thank you very much for passing by! May the Lord bless you.
You can also find me on...
RPGMaker.net
Essay is a series of games that use the Runtime Package assets of any RPG Maker engine (graphics, sounds, and music) to create a rather unorthodox game that aims to tell a miserable, tragic, or bittersweet story.